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cutroom-production-0f3c.up.railway.app

cutroom-production-0f3c.up.railway.app

live Unverified (seed import) AI & Agents 50 tools imperative implementation

Genga Studio is a cutting room for AI-generated animation. The page publishes every one of its actions as a WebMCP tool, so an agent drives the same buttons you would click.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 10 · Act 40 · Transact 0 · Score: Not yet scored

Tool inspector

generate_music

act imperative

Compose a music cue for the film and lay it on the audio bed. Opens a shot's Audio tab, fills the Music console, presses ▶ music, then places the finished piece as a cue — at that shot's start, at a time you name, or at the head of the film. Describe the music the way a director would (instrument, tempo, feeling). Gain is decibels: -8 is a bed under narration, 0 is a hero cue. Paid backends require confirm_cost. Set place false to audition it without touching the cut.

Page: /app

Input schema

PropertyTypeRequiredDescription
prompt string yes The music, in plain words: instruments, tempo, mood — e.g. 'slow upright bass and brushed snare, elegiac'.
seconds number no How long the piece runs. The ElevenLabs music model's floor is 10s; shorter asks are raised to it.
instrumental boolean no True forbids vocals — the right default for anything sitting under dialogue.
shot string no Place the cue at this shot's start: a sid (B10-S2), its number in the cut, a beat, or a description.
start number no Place the cue at this many seconds into the film instead. Ignored when shot is given.
gain number no Cue level in dB. 0 is unity, negative is quieter. Defaults to -8, a bed under the voice-over.
fade_in number no Fade the cue up over this many seconds.
fade_out number no Fade the cue down over this many seconds at its end.
place boolean no False generates the take but leaves the cut alone — audition first, place later with place_cue.
backend string no Force a music backend id instead of the project's lane default.
confirm_cost boolean no Set true to approve a paid music backend. Required whenever the music lane bills money.
Raw JSON schema
{
  "type": "object",
  "properties": {
    "prompt": {
      "type": "string",
      "description": "The music, in plain words: instruments, tempo, mood — e.g. 'slow upright bass and brushed snare, elegiac'."
    },
    "seconds": {
      "type": "number",
      "minimum": 5,
      "maximum": 120,
      "default": 30,
      "description": "How long the piece runs. The ElevenLabs music model's floor is 10s; shorter asks are raised to it."
    },
    "instrumental": {
      "type": "boolean",
      "description": "True forbids vocals — the right default for anything sitting under dialogue."
    },
    "shot": {
      "type": "string",
      "description": "Place the cue at this shot's start: a sid (B10-S2), its number in the cut, a beat, or a description."
    },
    "start": {
      "type": "number",
      "description": "Place the cue at this many seconds into the film instead. Ignored when shot is given."
    },
    "gain": {
      "type": "number",
      "description": "Cue level in dB. 0 is unity, negative is quieter. Defaults to -8, a bed under the voice-over."
    },
    "fade_in": {
      "type": "number",
      "description": "Fade the cue up over this many seconds."
    },
    "fade_out": {
      "type": "number",
      "description": "Fade the cue down over this many seconds at its end."
    },
    "place": {
      "type": "boolean",
      "default": true,
      "description": "False generates the take but leaves the cut alone — audition first, place later with place_cue."
    },
    "backend": {
      "type": "string",
      "description": "Force a music backend id instead of the project's lane default."
    },
    "confirm_cost": {
      "type": "boolean",
      "description": "Set true to approve a paid music backend. Required whenever the music lane bills money."
    }
  },
  "required": [
    "prompt"
  ],
  "additionalProperties": false
}

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