chaya-gray.vercel.app
Chaya
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 17 · Act 42 · Transact 2 · Score: Not yet scored
Tool inspector
chaya_edit_set
Set or lock values with the edit page commands: gold, item counts, variables, switches, run flags (god mode, walk through walls…), movement / game speed / exp rates and actor stats. Look up ids with chaya_edit_catalog; the edit page updates right away.
Page: /
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
gameId |
string | no | Game id (chaya_live_games); omit when only one is online |
op |
string | yes | Edit operation |
value |
— | no | Target value: a number for gold / count / var / walkRate / runRate / moveRate / gameSpeed / expRate, a boolean for sw / runFlag |
on |
boolean | no | *Lock: true to lock, false to unlock |
kind |
string | no | count / countLock: item / weapon / armor; actorVitalLock: level / exp / hp / mp; actorOwnedLock: skills / states |
id |
number | no | Item / variable / switch / actor id |
key |
string | no | runFlag flag name |
patch |
object | no | actor: fields to change, e.g. {"level":99,"hp":999} |
actorId |
number | no | Actor id for actorVitalLock / actorOwnedLock |
entryId |
number | no | Skill / state id for actorOwnedLock |
owned |
boolean | no | actorOwnedLock: lock as owned / not owned |
Raw JSON schema
{
"type": "object",
"properties": {
"gameId": {
"type": "string",
"description": "Game id (chaya_live_games); omit when only one is online"
},
"op": {
"type": "string",
"description": "Edit operation",
"enum": [
"gold",
"goldLock",
"count",
"countLock",
"var",
"varLock",
"sw",
"swLock",
"runFlag",
"walkRate",
"runRate",
"moveRate",
"gameSpeed",
"expRate",
"actor",
"actorVitalLock",
"actorOwnedLock"
]
},
"value": {
"description": "Target value: a number for gold / count / var / walkRate / runRate / moveRate / gameSpeed / expRate, a boolean for sw / runFlag"
},
"on": {
"type": "boolean",
"description": "*Lock: true to lock, false to unlock"
},
"kind": {
"type": "string",
"description": "count / countLock: item / weapon / armor; actorVitalLock: level / exp / hp / mp; actorOwnedLock: skills / states"
},
"id": {
"type": "number",
"description": "Item / variable / switch / actor id"
},
"key": {
"type": "string",
"description": "runFlag flag name",
"enum": [
"fullscreen",
"alwaysDash",
"god",
"autoWin",
"autoBattle",
"through",
"autotalk",
"encounter",
"menuEnabled",
"saveEnabled",
"clickMove",
"followers",
"clickTeleport",
"resourceSkip"
]
},
"patch": {
"type": "object",
"description": "actor: fields to change, e.g. {\"level\":99,\"hp\":999}",
"properties": {}
},
"actorId": {
"type": "number",
"description": "Actor id for actorVitalLock / actorOwnedLock"
},
"entryId": {
"type": "number",
"description": "Skill / state id for actorOwnedLock"
},
"owned": {
"type": "boolean",
"description": "actorOwnedLock: lock as owned / not owned"
}
},
"required": [
"op"
]
}
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