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chaya-gray.vercel.app

chaya-gray.vercel.app

live Unverified (seed import) Media & Personal 61 tools imperative implementation

Chaya

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 17 · Act 42 · Transact 2 · Score: Not yet scored

Tool inspector

chaya_edit_set

act imperative

Set or lock values with the edit page commands: gold, item counts, variables, switches, run flags (god mode, walk through walls…), movement / game speed / exp rates and actor stats. Look up ids with chaya_edit_catalog; the edit page updates right away.

Page: /

Input schema

PropertyTypeRequiredDescription
gameId string no Game id (chaya_live_games); omit when only one is online
op string yes Edit operation
value — no Target value: a number for gold / count / var / walkRate / runRate / moveRate / gameSpeed / expRate, a boolean for sw / runFlag
on boolean no *Lock: true to lock, false to unlock
kind string no count / countLock: item / weapon / armor; actorVitalLock: level / exp / hp / mp; actorOwnedLock: skills / states
id number no Item / variable / switch / actor id
key string no runFlag flag name
patch object no actor: fields to change, e.g. {"level":99,"hp":999}
actorId number no Actor id for actorVitalLock / actorOwnedLock
entryId number no Skill / state id for actorOwnedLock
owned boolean no actorOwnedLock: lock as owned / not owned
Raw JSON schema
{
  "type": "object",
  "properties": {
    "gameId": {
      "type": "string",
      "description": "Game id (chaya_live_games); omit when only one is online"
    },
    "op": {
      "type": "string",
      "description": "Edit operation",
      "enum": [
        "gold",
        "goldLock",
        "count",
        "countLock",
        "var",
        "varLock",
        "sw",
        "swLock",
        "runFlag",
        "walkRate",
        "runRate",
        "moveRate",
        "gameSpeed",
        "expRate",
        "actor",
        "actorVitalLock",
        "actorOwnedLock"
      ]
    },
    "value": {
      "description": "Target value: a number for gold / count / var / walkRate / runRate / moveRate / gameSpeed / expRate, a boolean for sw / runFlag"
    },
    "on": {
      "type": "boolean",
      "description": "*Lock: true to lock, false to unlock"
    },
    "kind": {
      "type": "string",
      "description": "count / countLock: item / weapon / armor; actorVitalLock: level / exp / hp / mp; actorOwnedLock: skills / states"
    },
    "id": {
      "type": "number",
      "description": "Item / variable / switch / actor id"
    },
    "key": {
      "type": "string",
      "description": "runFlag flag name",
      "enum": [
        "fullscreen",
        "alwaysDash",
        "god",
        "autoWin",
        "autoBattle",
        "through",
        "autotalk",
        "encounter",
        "menuEnabled",
        "saveEnabled",
        "clickMove",
        "followers",
        "clickTeleport",
        "resourceSkip"
      ]
    },
    "patch": {
      "type": "object",
      "description": "actor: fields to change, e.g. {\"level\":99,\"hp\":999}",
      "properties": {}
    },
    "actorId": {
      "type": "number",
      "description": "Actor id for actorVitalLock / actorOwnedLock"
    },
    "entryId": {
      "type": "number",
      "description": "Skill / state id for actorOwnedLock"
    },
    "owned": {
      "type": "boolean",
      "description": "actorOwnedLock: lock as owned / not owned"
    }
  },
  "required": [
    "op"
  ]
}

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