alanis6v6.github.io
tableread
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 5 · Act 5 · Transact 0 · Score: Not yet scored
Tool inspector
commit_playtest_round
在你已經呼叫過 get_playtest_context(scenario_id, round)、並依照該輸出寫好這一輪的玩家台詞(player_text)與角色的完整原始輸出(char_text)之後才呼叫這個工具,順序不能顛倒。char_text 必須完整照卡片 system_prompt 規定的格式輸出——包含所有純文字標記(如 [HEAD]/[BODY] 之類)與 ...--> 變量更新區塊,一字不能少,因為這段原始文字接下來會被實際解析、實際套用 regex,格式不合規會在回傳的 warnings 裡顯形。這個工具會:解析並套用 char_text 裡的 JSON Patch 變量更新、去除 HTML 註解、套用卡片的 regex_scripts 渲染成最終 HTML、把這一輪存進這個情境的逐輪紀錄。回傳 patch_found(有沒有成功解析到變量更新區塊)、vars_after(套用後的變量狀態)、warnings(regex 編譯失敗、抓不到匹配、JSON Patch 解析失敗等)——warnings 要老實回報給使用者,不要略過或幫忙掩飾。
Page: /tableread/
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
scenario_id |
string | yes | — |
round |
integer | yes | — |
player_text |
string | no | 這一輪玩家的原始台詞/動作描述,可留空字串。 |
char_text |
string | yes | 角色這一輪的完整原始輸出,須完整符合卡片格式規定。 |
Raw JSON schema
{
"type": "object",
"properties": {
"scenario_id": {
"type": "string"
},
"round": {
"type": "integer",
"minimum": 1
},
"player_text": {
"type": "string",
"description": "這一輪玩家的原始台詞/動作描述,可留空字串。"
},
"char_text": {
"type": "string",
"description": "角色這一輪的完整原始輸出,須完整符合卡片格式規定。"
}
},
"required": [
"scenario_id",
"round",
"char_text"
]
}
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