8,072 tools
get_market_movers
Get a public, read-only ranking of Magic: The Gathering card printings with the largest observed price gains or declines over 1, 7, 30, or 9…
list_sets
List normalized public Magic set metadata, optionally filtering by name/code, set type, release dates, and tabletop availability. Results ar…
get_latest_set_opportunities
Get Magic Brain's transparent, read-only ranking of cards in the newest released tabletop expansion, or a requested set. Returns bounded sig…
predict_set_growth
Calculate a transparent, read-only growth scenario for a requested set, or the default eligible set, using bounded assumptions and observed …
build_portfolio_scenario
Build a professional, bounded portfolio for one Magic edition using Magic Brain's machine-learning opportunity signals. Returns card allocat…
get_latest_market_brief
Retrieve the latest immutable Magic Brain market brief derived from stored market observations. This is a deterministic market-data summary,…
list_market_briefs
List a bounded archive of immutable Magic Brain market briefs derived from stored price observations. Archive entries are deterministic rese…
get_market_brief_by_date
Retrieve one immutable deterministic market brief for an exact market-data date. Preserve its provenance, coverage, freshness, and liquidity…
search_opportunity_graph
Search the public deterministic Opportunity Graph and retrieve bounded nodes, weighted neighbours, similarity reasons, clusters, methodology…
search_rules
Search a pinned local lexical index of the official Magic: The Gathering Comprehensive Rules and glossary. Returns bounded official excerpts…
ask_rules
Retrieve official Magic Comprehensive Rules evidence for a rules question. Clearly separates bounded official excerpts from non-authoritativ…
search_product_knowledge
Search the canonical, deterministic Magic Brain product/business knowledge base. Returns bounded source-cited statements with explicit epist…
get_product_context
Retrieve a bounded canonical evidence bundle for one or more Magic Brain diligence topics. Use it for broad product or business analysis whe…
ask_product_question
Retrieve source-cited canonical evidence for a Magic Brain product or business question without calling another LLM. The host should synthes…
set_play_mode
Set or change who is at the controls, and hand control over mid-run. "coop" means a human moves the operative while you work the facility ne…
get_situation
Read the complete tactical picture of the current floor: operative position and resources, alarm level, every discovered guard with facing a…
assess_tile
Explain a single tile: what terrain it is, whether it is walkable, whether it gives cover, and exactly which guards or cameras currently hav…
plan_route
Compute the walking route from the operative to a target tile and return a per-step risk breakdown — which step is exposed, to whom, and whe…
list_abilities
List every operative action and agent ability with its live cost, whether you can currently afford it, and what it does. Use this to plan a …
get_run_status
Report roguelite run progress: current floor, installed implants, intel gathered this run, banked intel across runs, and how the run ended i…
move_operative
Order the operative to walk to a tile, spending 1 AP per step. Set sprint=true to dash up to 3 tiles for 2 AP total — fast but it makes nois…
hack_terminal
Hack a terminal the operative is standing next to. Data cores are the floor objective; security nodes reveal the whole floor map and cut the…
grab_intel
Pick up the intel cache on the operative's current tile. Intel is banked between runs and unlocks progression.
operate_door
Have the operative physically open or shut an adjacent door. Costs AP and makes noise — the agent ability cycle_door is quieter and works at…
extract
Extract from the floor. Only works when the operative is standing on the extraction pad and every data core has been siphoned. Clearing a fl…
end_turn
End the operative's turn. Guards then move, cameras sweep, timers tick down, and AP and bandwidth refill. Ending a turn while standing in a …
ping_scan
Sweep an area of the facility from the network side, revealing terrain, guards and cameras around a point even where the operative cannot se…
cycle_door
Remotely open a door, or seal it shut so guards physically cannot path through it for several turns. Sealing a door mid-chase is the stronge…
loop_camera
Loop a camera feed so it stops seeing anything for several turns. Use get_situation to read camera ids.
trigger_distraction
Blow a speaker somewhere in the facility to create a loud noise. Every guard in range abandons what they are doing and investigates that spo…
cut_power
Kill the facility grid for several turns, shortening every guard and camera vision cone to 40% of its range. Expensive in bandwidth; best sa…
reroute_patrol
Spoof a guard's patrol orders so it walks to a waypoint you choose. Only works on guards that are not already hunting the operative.
begin_infiltration
Start the floor. Call this once the briefing has been read; no other action is possible until it is called.
get_schedule
Get all jobs on the schedule, with their assignment status and time windows.
list_conflicts
List scheduling conflicts: a driver double-booked across overlapping time windows.
get_resource
Get details of one driver or vehicle by id.
list_assignments
List all currently assigned jobs with their driver and vehicle.
describe_view
Get what the human currently has filtered or selected in the UI.
list_jobs
List jobs, optionally filtered by status.
list_drivers
List all drivers with their skills and availability.