Tool-level search

WebMCP tools across the web

Search tool names, descriptions, and input properties — independent of host.

8,072 tools

magicbrain.es

get_market_movers

Get a public, read-only ranking of Magic: The Gathering card printings with the largest observed price gains or declines over 1, 7, 30, or 9…

answer imperative
magicbrain.es

list_sets

List normalized public Magic set metadata, optionally filtering by name/code, set type, release dates, and tabletop availability. Results ar…

answer imperative
magicbrain.es

get_latest_set_opportunities

Get Magic Brain's transparent, read-only ranking of cards in the newest released tabletop expansion, or a requested set. Returns bounded sig…

answer imperative
magicbrain.es

predict_set_growth

Calculate a transparent, read-only growth scenario for a requested set, or the default eligible set, using bounded assumptions and observed …

act imperative
magicbrain.es

build_portfolio_scenario

Build a professional, bounded portfolio for one Magic edition using Magic Brain's machine-learning opportunity signals. Returns card allocat…

act imperative requires set_code, budget_eur, risk
magicbrain.es

get_latest_market_brief

Retrieve the latest immutable Magic Brain market brief derived from stored market observations. This is a deterministic market-data summary,…

answer imperative
magicbrain.es

list_market_briefs

List a bounded archive of immutable Magic Brain market briefs derived from stored price observations. Archive entries are deterministic rese…

answer imperative
magicbrain.es

get_market_brief_by_date

Retrieve one immutable deterministic market brief for an exact market-data date. Preserve its provenance, coverage, freshness, and liquidity…

answer imperative requires date
magicbrain.es

search_opportunity_graph

Search the public deterministic Opportunity Graph and retrieve bounded nodes, weighted neighbours, similarity reasons, clusters, methodology…

answer imperative
magicbrain.es

search_rules

Search a pinned local lexical index of the official Magic: The Gathering Comprehensive Rules and glossary. Returns bounded official excerpts…

answer imperative requires query
magicbrain.es

ask_rules

Retrieve official Magic Comprehensive Rules evidence for a rules question. Clearly separates bounded official excerpts from non-authoritativ…

act imperative requires question
magicbrain.es

search_product_knowledge

Search the canonical, deterministic Magic Brain product/business knowledge base. Returns bounded source-cited statements with explicit epist…

answer imperative requires query
magicbrain.es

get_product_context

Retrieve a bounded canonical evidence bundle for one or more Magic Brain diligence topics. Use it for broad product or business analysis whe…

answer imperative requires topics
magicbrain.es

ask_product_question

Retrieve source-cited canonical evidence for a Magic Brain product or business question without calling another LLM. The host should synthes…

act imperative requires question
okeyamy.github.io

set_play_mode

Set or change who is at the controls, and hand control over mid-run. "coop" means a human moves the operative while you work the facility ne…

act imperative requires mode
okeyamy.github.io

get_situation

Read the complete tactical picture of the current floor: operative position and resources, alarm level, every discovered guard with facing a…

answer imperative
okeyamy.github.io

assess_tile

Explain a single tile: what terrain it is, whether it is walkable, whether it gives cover, and exactly which guards or cameras currently hav…

act imperative requires x, y
okeyamy.github.io

plan_route

Compute the walking route from the operative to a target tile and return a per-step risk breakdown — which step is exposed, to whom, and whe…

act imperative requires x, y
okeyamy.github.io

list_abilities

List every operative action and agent ability with its live cost, whether you can currently afford it, and what it does. Use this to plan a …

answer imperative
okeyamy.github.io

get_run_status

Report roguelite run progress: current floor, installed implants, intel gathered this run, banked intel across runs, and how the run ended i…

answer imperative
okeyamy.github.io

move_operative

Order the operative to walk to a tile, spending 1 AP per step. Set sprint=true to dash up to 3 tiles for 2 AP total — fast but it makes nois…

act imperative requires x, y
okeyamy.github.io

hack_terminal

Hack a terminal the operative is standing next to. Data cores are the floor objective; security nodes reveal the whole floor map and cut the…

act imperative
okeyamy.github.io

grab_intel

Pick up the intel cache on the operative's current tile. Intel is banked between runs and unlocks progression.

act imperative
okeyamy.github.io

operate_door

Have the operative physically open or shut an adjacent door. Costs AP and makes noise — the agent ability cycle_door is quieter and works at…

act imperative requires x, y
okeyamy.github.io

extract

Extract from the floor. Only works when the operative is standing on the extraction pad and every data core has been siphoned. Clearing a fl…

act imperative
okeyamy.github.io

end_turn

End the operative's turn. Guards then move, cameras sweep, timers tick down, and AP and bandwidth refill. Ending a turn while standing in a …

act imperative
okeyamy.github.io

ping_scan

Sweep an area of the facility from the network side, revealing terrain, guards and cameras around a point even where the operative cannot se…

act imperative requires x, y
okeyamy.github.io

cycle_door

Remotely open a door, or seal it shut so guards physically cannot path through it for several turns. Sealing a door mid-chase is the stronge…

act imperative requires x, y
okeyamy.github.io

loop_camera

Loop a camera feed so it stops seeing anything for several turns. Use get_situation to read camera ids.

act imperative requires camera_id
okeyamy.github.io

trigger_distraction

Blow a speaker somewhere in the facility to create a loud noise. Every guard in range abandons what they are doing and investigates that spo…

act imperative requires x, y
okeyamy.github.io

cut_power

Kill the facility grid for several turns, shortening every guard and camera vision cone to 40% of its range. Expensive in bandwidth; best sa…

act imperative
okeyamy.github.io

reroute_patrol

Spoof a guard's patrol orders so it walks to a waypoint you choose. Only works on guards that are not already hunting the operative.

act imperative requires guard_id, x, y
okeyamy.github.io

begin_infiltration

Start the floor. Call this once the briefing has been read; no other action is possible until it is called.

act imperative
relay-webmcp.ashrafahmed1232.workers.dev

get_schedule

Get all jobs on the schedule, with their assignment status and time windows.

answer imperative
relay-webmcp.ashrafahmed1232.workers.dev

list_conflicts

List scheduling conflicts: a driver double-booked across overlapping time windows.

answer imperative
relay-webmcp.ashrafahmed1232.workers.dev

get_resource

Get details of one driver or vehicle by id.

answer imperative requires id, kind
relay-webmcp.ashrafahmed1232.workers.dev

list_assignments

List all currently assigned jobs with their driver and vehicle.

answer imperative
relay-webmcp.ashrafahmed1232.workers.dev

describe_view

Get what the human currently has filtered or selected in the UI.

answer imperative
relay-webmcp.ashrafahmed1232.workers.dev

list_jobs

List jobs, optionally filtered by status.

answer imperative
relay-webmcp.ashrafahmed1232.workers.dev

list_drivers

List all drivers with their skills and availability.

answer imperative